How much can a student love learning? Is it possible for learning to be something students do willingly? What happens when you have students that love learning so much that they log on at home?
I can show you what it looks like on a usage graph:
So it's all well and good that students like to log on and play games-based content. But why is that important, you might ask yourself?
As this school in Texas learned, the difference can mean up to 3x more time spent mastering content. That's like extending the school day and the school year.
Check out ABC News' KAMC investigate what's so great about games-based instruction:
It's no surprise: the more time students spend on content, the more they improve. Students who log on at home, on average, spend more than twice as much time on math content as students that do not. This translates into gains of roughly a half of one grade level difference over the course of a whole school year.
Remember the good ol' days when students delivered weak excuses like 'the dog ate my homework?' I bet those kids (who are now adults, like me) are jealous of kids today who get to 'play games' instead of 'do homework.'