Universal Design for Learning (UDL) is a framework used to improve and optimize teaching and learning for all people. It is based on scientific insights on how humans learn. UDL addresses the why, what, and how of learning.
The Wowzers Online Math Program embraces the UDL and as such, also addresses the why, what, and how of learning.
The Why of Learning
“The why of learning calls for engagement.”
Wowzers engages students through story-driven learning with animated characters, cognitive and skill-based video games related to math content, and problem-solving in a massive virtual world with an online reward system that keeps students attentive and driven to learn.
The What of Learning
“The what of learning calls for representation of information to be presented in different ways.”
Content in the Wowzers Math Program is presented through numerous representations. For example, multiplication is shown as an array, as an area, as skip-counting on a number line, in a word problem, as an inverse equation, and as math facts to memorize through gameplay.
The adaptive features in the text of the program also offer numerous ways of explaining concepts. For example, if a student struggles with a particular word problem, they may receive messages encouraging them to look for keywords, draw an image to help them solve the problem, or work backwards. Additionally, the offline performance tasks allow for mathematical problem solving through discussion, movement, and hands-on activities.
The How of Learning
“The how of learning calls for action and expression differentiating the ways that students can express what they know.“
Throughout the Wowzers Math Program, students have numerous ways of expressing what they know through adaptive learning lessons, extended response questions, and performance tasks that call for creative problem solving and group discussion.
Using The Universal Design for Learning, the Wowzers program allows teachers to customize student learning through its robust Teacher Dashboard.
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