At Wowzers, we are often amazed by the benefits that game-based learning (GBL) has on student progress and engagement. We see it everyday and love to read stories of successes, both in the math arena and abroad.
Recently, a GBL blog post on edutopia.org really caught our eye. Over the past few years, gaming has gotten a bad rap. But middle school teacher and game-based learning advocate Matthew Farber believes that gaming can, and is being used for good all across the globe.
In the post, Farber profiles games that are designed to promote awareness of events and situations (hypothetical and real) around the world. To read more about great social games like the planet-building simulator Quandary and the efforts being put forward by game-based learning organizations including Games for Change (G4C), be sure to check out the post linked below.