Breaking Down the 'Gaming in Education' Buzz (via Leadership 360)

Posted by Zack Blois on Aug 2, 2013 3:02:00 PM
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The folks at Leadership 360 (via Education Week) have brought in Educational Gaming stalwart Peggy Sheehy to write an excellent three-part series on gaming in education. Peggy's first post, published this week, gives excellent insight into how gaming in the classroom has been on a steady and effective climb over the past two decades.

game-based learning avatarThe post touches the author's favorite game-based learning benefits, including the unique chance for students being able to use avatars to simulate or construct virtual identities. Peggy believes the freedom of virtual constructs, combined with the motivation factors and the promotion and acceptance of initial failure make gaming in the classroom an amazing learning tool.

I encourage you to read Peggy's first post by clicking the link below. Peggy will also be posting two more blogs on the following two Thursday, and I highly recommend checking those out as well!

Gaming Changes Teaching and Learning - Education Week


Want to learn more about implementing game-based learning as part of a blended learning model? Download a copy of our "Finding the Blended Learning model that's Right for Your School" eBooklet.
 




More Blended Learning Articles:

The Ultimate Guide to Blended Learning Models

Four Awesome Game-based Learning Websites and Blogs

Balancing the Offline and Online Aspects of Blended Learning

A Blended Learning Success Story - Wowzers All-Stars

Topics: Blended Learning

Wowzers is a comprehensive online math program covering all Common Core State Standards for grades K-8. The research-based program adapts to each learner and allows for an individualized path through the curriculum. Content is presented in multiple ways, and appeals to tactile, auditory, and visual learners. Assessments mirror those found on high-stakes achievement tests and provide teachers and administrators with the information that they need to personalize learning for each student.

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