The folks at Leadership 360 (via Education Week) have brought in Educational Gaming stalwart Peggy Sheehy to write an excellent three-part series on gaming in education. Peggy's first post, published this week, gives excellent insight into how gaming in the classroom has been on a steady and effective climb over the past two decades.
The post touches the author's favorite game-based learning benefits, including the unique chance for students being able to use avatars to simulate or construct virtual identities. Peggy believes the freedom of virtual constructs, combined with the motivation factors and the promotion and acceptance of initial failure make gaming in the classroom an amazing learning tool.
I encourage you to read Peggy's first post by clicking the link below. Peggy will also be posting two more blogs on the following two Thursday, and I highly recommend checking those out as well!